2025 / An Analysis of User Motivations and Behaviors in Mobile Character Collecting Games through Cluster Analysis
2025 / Investigating Unilateral Choices as an Immoral Behavior in Games: The Role of Reward Perception, Game Self-Efficacy, and Motivation
2024 / Exploration of the Original Form of Koguryo zhǔwěi and 2D Digital Restoration Using Artificial Intelligence
2023 / 이스포츠전문인력양성사업단 (한국콘텐츠진흥원)
2023 / The influence of psychological needs and motivation on game cheating: insights from self-determination theory
2023 / A Prototype search and 3D digital restoration of Koguryo’s ‘Gok-gae’
2023 / 3D Digital Restoration of Koguryo Ceremonial Flag “Dang”
2022 / 3D Digital Restoration of Koguryo Ceremonial Flag “Jeol”
2021 / Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control
2021 / A Study on Factors Affecting Cybersickness in Virtual Reality Environment: Focusing on VR Games
2020 / Evaluation of the Factors Affecting Users’ Cybersickness in VR Gaming Environments
2019 / 2019 게임 과몰입 국제 공동연구 (한국콘텐츠진흥원)
2018 / Therapeutic aspects in the gaming world: moderating role of therapeutic catharsis seeking on gamer aggression
2017~2020 / 다중격차시대의 융합적 사회통합 연구 (한국연구재단)
2017~2018 / 게임이용자 패널(코호트) 조사 4차, 5차년도 연구용역 (한국콘텐츠진흥원)
2015 / A study on the effect of mobile game advertisements on brand image and user
2015~2019 / 융합 커뮤니케이션 및 문화콘텐츠 특화전문인재양성 사업단 (한국연구재단)